it has been
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since Skyrim was released without a macOS port
Port | Potential User Base | Release Date | Comments |
---|---|---|---|
Skyrim (PC) | literally uncountable | November 11, 2011 | Its basically impossible to count every PC that meets minimum specs for the game |
Skyrim (PlayStation 3) | 87,400,000 | November 11, 2011 | |
Skyrim (Xbox 360) | 84,000,000 | November 11, 2011 | |
Skyrim: Special Edition (PC) | ¯\_(ツ)_/¯ | October 28, 2016 | Same problem as the original PC port |
Skyrim: Special Edition (PlayStation 4) | 117,200,000 | October 28, 2016 | |
Skyrim: Special Edition (Xbox One) | 51,000,000 | October 28, 2016 | |
Skyrim VR | 16,440,000 | November 17, 2017 | |
Skyrim: Special Edition (Nintendo Switch) | 107,650,000 | November 17, 2017 | |
Skyrim: Very Special Edition (Amazon Alexa) seriously | 206,460,000 | June 11, 2018 | Really rough estimate based on total devices out there times Alexa's 2020 market share (~62%) |
Skyrim: Anniversary Edition (Xbox Series X|S) | 12,000,000 | November 11, 2021 | |
Skyrim: Anniversary Edition (PlayStation 5) | 20,000,000 | November 11, 2021 | |
Apple Computer Sales (non-iOS devices) 2018, 2019, 2020, 2021 summed | 86,296,000 | No ETA | 2018, 2019 data found here. multiply yearly unit sales by 1000, add results |